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Market Research Group

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Bennett Martinez
Bennett Martinez

Download Angel In A Box ##TOP##


Due to the nature of our products, we do not issue refunds or returns. You are encouraged to download the free test file on our home page to test compatibility with your tools before placing your order. All of our files are tested for quality assurance. If you lose your file, you may contact us for a replacement, please make sure you have your order number to receive replacement files. If you have any questions or issues, please Contact Me!




download Angel in a Box



By downloading these files, you agree that you will not share, resell, give or transmit the files, in whole or in part, by any means. The actual digital cutting files are for personal use only. They cannot be shared or resold in any form. You may not make and sell kits of the cut parts. You may cut 3DCuts files and create up to 25 items for sale locally (not online) at craft fairs and charity events. Contact me if you are interested in purchasing a commercial license. You may share photos of your work online but please credit the cutting file to 3DCut.com or Marji Roy.


Wasteland Angel was first announced on May 17, 2011, with a prospective release date for summer of the same year.[18] The game was developed by Octane Games, an independent development team in Kotka, Finland that is owned by Nitro Games.[19] The company was founded in Spring 2011, shortly after Nitro Games completed the arcade shooter Woody Two-Legs.[20] Wasteland Angel would be their first release under the Octane Games brand.[1][21] Before the release, the group had already announced the second game they were working on: a pirate role-playing game titled Raven's Cry.[21] Although Wasteland Angel is published by Meridian4,[1] Raven's Cry was signed to be published by TopWare Interactive.[21] In the announcement for Wasteland Angel, the publisher noted plans to make additional downloadable content available for the game after it was launched.[18] In an August 2011 interview, Octane Games CEO Jussi Tähtinen stated that the company was focusing on multiplatform development and that Wasteland Angel seemed in ideal fit to be marketed for the Xbox 360 and PlayStation 3, but he declined to share any specific plans to bring the game to either platform.[20] When asked about the possibility of a multiplayer mode, Tähtinen again declined to make any announcement.[20]


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